Welcome to the show everyone!
I'm Ethan Park, here with Maya, and first off, a quick shout-out to Jellypod for
making this daily show possible.
Today, we are cracking open Codex CLI version 0.141.0,
which drops hot on the heels of the 0.140.0 release we covered last time.
And Maya, the absolute headliner here is a massive shift in how we handle security
with subagents and external tools.
They've introduced a highly precise syntax: Tool open-parenthesis param
colon value close-parenthesis.
Wait, so instead of just a blanket "yes" or "no" to letting an agent run a tool,
we can actually inspect the arguments it's passing?
Like, we can look inside the payload before it executes?
Exactly.
Think of it as moving from a blunt firewall to deep packet inspection.
Let's say you have a tool called `Agent` that spins up subagents.
Previously, you either allowed your main model to spawn subagents or you blocked it
entirely.
Now, you can write a permission rule like `deny Tool(Agent,
model:opus)`.
Or even use wildcards, like `deny Tool(Agent, model:*opus*)`.
Oh, that is huge for the cloud bill.
Because Claude 3 Opus is incredible, but at fifteen dollars per million input
tokens, a recursive subagent loop running Opus will drain a developer's credit card
before they've finished their coffee.
Literally.
You could lose hundreds of dollars in minutes.
With this syntax, you can restrict subagents to cheaper models like Haiku or Sonnet,
while reserving the heavy-lifter models for the top-level orchestrator.
And it's not just for restricting models.
Think about file system tools.
You can write a rule like `allow Tool(WriteFile,
path:/tmp/*)` but block any path trying to write
to `/etc/*` or your project's root directory.
That makes a lot of sense.
But how does this actually get evaluated at runtime?
Is the CLI prompting the user when a parameter matches a blocked pattern,
or does it just throw a hard execution error?
It throws a hard `PermissionDeniedError` directly to the calling LLM.
The neat thing is, because the error message contains the blocked pattern,
a smart model can actually self-correct.
If it tries to call `WriteFile` on a restricted system path and gets blocked,
it can read the error, pivot, and write to `/tmp/` instead without crashing the
entire run.
Okay, that's a massive win for safety.
But let's talk about the logistics of actually managing these configurations,
because that's where things usually get messy in real-world projects.
Codex 0.141.0 changes how nested `.codex/` configuration directories
resolve.
If I have a global config in my home directory, a project-level config in my
repository root, and maybe another one inside a nested subdirectory,
how does Codex decide who wins?
Right, the classic nested configuration resolution problem.
Codex now uses a bottom-up, nearest-ancestor-wins strategy.
It starts scanning from your current working directory upwards.
The most local `.codex/` folder takes precedence.
But here is the clever part they added to handle namespace collisions for custom
skills.
If you have a global skill called `deploy` and a local project-specific skill also
named `deploy`, Codex doesn't just silently overwrite or crash.
Use this voice profile for delivery: a confident American female podcast host with
warm, natural conversational delivery Read this transcript exactly: Let me guess --
it renames them?
How does it avoid the collision without breaking the user's workflow?
It prefixes them using the directory name.
So, your local project skill becomes available under the namespace `dir:skill` --
like `frontend:deploy` versus the global `deploy`.
This preserves access to both.
You don't lose your global tooling just because you named a local script the same
thing.
That's incredibly elegant.
It reminds me of how modern monorepos handle package scoping.
It completely removes the fear of "polluting" your global workspace when you're
experimenting with local skills in a subdirectory.
Yes, exactly.
And speaking of avoiding frustration, we have to talk about some of the
quality-of-life and stability fixes under the hood in 0.141.0.
First, they finally solved the mid-stream connection drop problem.
If you're streaming a long response from a model and your Wi-Fi hiccups,
previously, you lost the entire partial response.
It was just gone.
Oh, I hated that.
You'd watch fifty lines of beautifully generated code stream onto your terminal,
the connection would drop on line fifty-one, and the CLI would just clear the screen
and spit out a connection error.
Exactly.
Now, Codex preserves the partial stream.
It buffers the output in real-time, so if the connection drops,
it saves what it got to your local context before throwing the error.
You can actually work with the partial code or ask it to resume from where it left
off.
Along with that, they fixed WSL2 terminal mouse wheel scrolling -- which was a
notoriously painful bug for Windows developers -- and they introduced a new
`--safe-mode` flag.
Wait, what does `--safe-mode` bypass?
Is it just ignoring the local `.codex/` configs we just talked about?
Precisely.
It completely bypasses all local customization, custom skills,
and custom aliases, launching the CLI with a pure, vanilla configuration.
If your nested directory resolution gets too complex, or a custom skill is throwing
an unhandled exception, you run with `--safe-mode` to isolate whether the issue is
in your local setup or the Codex core engine.
That's a classic diagnostic tool.
It feels like Codex is really maturing from a cool developer playground into a
robust, enterprise-ready CLI tool chain.
It really is.
The granular tool permissions and the nested config namespace safety show that they
are thinking deeply about how teams scale this inside complex,
multi-layered codebases.
That is all the time we have for today's quick take on Codex CLI
0.141.0.
I'm Ethan Park.
And I'm Maya.
We'll see you in the next terminal session.